From ... From: Erik Naggum Subject: Re: But Lisp is *SLOW* Compared to C/C++ Date: 1997/07/16 Message-ID: <3078047256675330@naggum.no>#1/1 X-Deja-AN: 257241107 References: <5puscn$e0h$1@cdn-news.telecom.com.au> <5pv5qh$n94@spool.cs.wisc.edu> <33eff93c.1385791968@newshost> mail-copies-to: never Organization: Naggum Software; +47 8800 8879; http://www.naggum.no Newsgroups: comp.lang.lisp,comp.programming,comp.lang.c++ * Harley Davis | That's interesting. Could you give a couple of examples of commercial | games running compiled (or even interpreted) Lisp code. How about an | application suite? Anything mainstream? a friend of mine sent me some Lisp code that looked really odd some time ago, and told me it was from a game called Abuse. I don't know much about it, but the Lisp code appeared to be definitions of characters and such, and Lisp is the extension language of this game, running interpreted or compiled after loading source code. no compile-file exists. he described Abuse as a "sidescroller" game. I don't know what that is; some sort of shoot-em-up game. see http://games.3dreview.com/abuse/files/lispedit.txt or http://games.3dreview.com/abuse/minigames/minigames.html. the new Nintendo 64-bit games are produced with Common Lisp, but I don't know how much of Lisp is running in the actual game. Nichimen Graphics and their N-world is the place to go for Lisp game action. check out www.franz.com -- they had a lot of pointers there some time ago. (I can't check right now, 'cuz Netscape expresses their desire to have me to upgrade to their next version in their own peculiar way.) #\Erik -- Microsoft Pencil 4.0 -- the only virtual pencil whose tip breaks.