From ... Path: archiver1.google.com!newsfeed.google.com!newsfeed.stanford.edu!news.tele.dk!small.news.tele.dk!134.222.94.5!npeer.kpnqwest.net!nreader2.kpnqwest.net.POSTED!not-for-mail Newsgroups: comp.lang.lisp Subject: Re: Lisp as a scripting language from within C++? References: <8dea8c27.0109101253.22650b1b@posting.google.com> Mail-Copies-To: never From: Erik Naggum Message-ID: <3209194749900066@naggum.net> Organization: Naggum Software, Oslo, Norway Lines: 13 User-Agent: Gnus/5.0808 (Gnus v5.8.8) Emacs/20.7 MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii Date: Tue, 11 Sep 2001 10:59:10 GMT X-Complaints-To: newsmaster@Norway.EU.net X-Trace: nreader2.kpnqwest.net 1000205950 193.90.207.193 (Tue, 11 Sep 2001 12:59:10 MET DST) NNTP-Posting-Date: Tue, 11 Sep 2001 12:59:10 MET DST Xref: archiver1.google.com comp.lang.lisp:16141 * dan_d4n@Hotmail.com (dan b) > I'm writing a small, simple tile based RPG using C++ to hopefully > expand my knowledge, and I'd like to know how I can use Common Lisp as > a scripting language from within the C++ engine. Yes, I know it would > be much slower than scheme, guile, or TCL, but I want to do it anyway > just for the experience and the fun of it. Are you referring to the startup time of the interpreter, or to the execution time of the code once the interpreter is executing? Do you expect to be able to pre-compile most of the code that will be run, or do you intend to ship tons of source code into your system? ///